What’s New?
Scoped Revolver
Glider Redeploy Item
Limited-Time Mode: One Shot
Summary
There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!
Mode Details
- Gravity is set lower than normal.
- The Storm wait time has been greatly reduced in all phases of the game.
- The only weapons in this mode are Hunting Rifles and Sniper Rifles.
- Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
- Players will spawn with 50 health and can only heal if they find Bandages.
Weapons + Items
- Scoped Revolver
- Available in Epic and Legendary variants.
- Fires Medium Ammo.
- 42 / 44 damage per shot.
- Available from floor loot, chests, Supply Drops, and Vending Machines.
- Added Gliders, an item that grants Glider redeploy.
- This item takes up an inventory slot and can be found from normal loot sources.
- Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
- Rarity is Rare.
- Gliders come with 10 charges.
- Each deploy uses a charge. When all charges are used the item disappears.
- Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
- Found from floor loot, chests, Vending Machines, and Supply Llamas.
- Minigun adjustments
- Added an overheating mechanic. Overheat occurs after approximately 6 seconds of continuous fire.
- Reduced the wind-up time by 37%.
- Updated the audio for the Minigun.
- Rarity color adjustments
- Balloons changed from Epic to Rare.
- Stink Bomb changed from Epic to Rare.
- Scoped AR decreased from Rare/Epic to Uncommon/Rare.
- The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
- Bolt Action Sniper Rifle
- Suppressed Sniper Rifle
- Semi-Auto Sniper Rifle
- Hunting Rifle
- Weapon first-shot accuracy now works with icy feet and while on ziplines.
- The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
- Trap drop chance adjustments
- Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
- Cozy Campfire
- Drop chance from floor loot increased from 0.26% to 0.73%.
- Drop chance from Loot Llamas increased from 6.63% to 15.47%.
- Launch Pad
- Drop chance from floor loot increased from 0.53% to 0.98%.
- Drop chance from Loot Llamas increased from 13.25% to 20.77%.
- Mounted Turret
- Drop chance from floor loot decreased from 0.8% to 0.73%.
- Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
- Small shields max stack size has been decreased from 10 to 6.
Bug Fixes
- Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
- Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
- Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
- Fixed Balloons not being popped by explosions.
- Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
- When a player is eliminated by Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
- Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
- Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
- Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
- Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.
Gameplay
- Zipline improvements
- Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
- Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
- Destruction effects have been turned back on while riding a zipline.
- Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear
- Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
- To
help with situations where walls are built mostly underground, we’ve
added functionality where an extra piece will be built for free on top
of that piece.
- This occurs when the wall piece is showing less than 30% above ground.
- Gamepad Sensitivity
- Building sensitivity change also applies to edit mode.
- Editing will no longer interrupt gun fire and pickaxe swings.
- Corn stalks will no longer block gunfire.
- Editing
a structure will now begin without waiting for a response from the
server. This should cut down on ghost shots before editing and make it a
smoother experience.
- Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
- Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
- When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
- Infinite dab is even more infinite…Dab for 11 hours instead of 10 hours in the lobby.
- Adjusted map art to more accurately represent player & marker positions.
- Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
- X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.
Bug Fixes
- Fixed instances of glider redeploy not deploying when exiting a Stormwing.
- Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
- Fixed the preview length on many emotes in the lobby to hear the full music track.
- Completing the “Play a match with a friend” Daily Challenge now correctly counts towards other quests that require completing daily challenges.
- Fixed players not being able to destroy the Boombox from certain distances.
- Fixed some issues with ziplines
- Players will no longer be flung across the map or get in broken animation states.
- A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
- The zipline magnet will no longer remain over players heads.
- Players no longer fall when colliding with enemy structures.
- Players no longer dismount ziplines at steep angles when under bad network conditions.
- Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
- Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
- Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
- Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.
Events
- Tournament
systems have been significantly updated to support upcoming features.
We’ll be operating a series of small scale test events as we test these
updates with more players.
- We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
- Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
- Data for those tournaments has been saved and will return to those platforms in a future release.
- Players will be automatically removed the from match after 60 seconds of spectating after being eliminated.
Audio
- Fixed shield damage sound playing when shooting or getting hit by teammates.
- Gliders that have music can now play their music in the lobby for previewing.
- Reduced the volume of the X-4 Stormwing.
- Reduce the volume of the Boombox.
- Added unique bouncing sound to Dynamite.
Bug Fixes
- Fixed music cutting out on mobile/Switch platforms.
- Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
- Fixed missing medium-distant Scoped AR gunshot sounds.
- Fixed loud winter biome ambient audio on mobile/Switch.
UI
- Updated the ammo icons in the inventory to look more realistic.
- Building resources of spectated players are now visible.
Bug Fixes
- Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
- Fixed error displays when a friend request fails.
- Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
- Fixed a red background showing up when the chat window is opened while doing a ‘Full Screen’ preview of a Loading Screen cosmetic.
- Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a ‘Full Screen’ preview.
Social
- Battle Royale players can now accept party invites from players in Save The World and join games in progress.
Art + Animation
- Both Lynx and Zenith now have custom idle poses in the lobby.
Bug Fixes
- The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
- Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
- Improved quality of the Golf Clap emote on mobile and Switch.
Replay
Bug Fixes
- Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.
Mobile
Bug Fixes
- Fixed a bug causing users to aim-down-sights when exiting vehicles.
- Fixed turbo building while holding extra build buttons.
- Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
- Added HUD button
- This HUD button shows when you enter the in-game settings as a separate section to turn on/off certain HUD aspects.
Source: v7.20 Patch Notes